Quick-swapping between so many transformations on the fly is a pain because time doesn’t slow down when you bring up the radial menu, you can’t register any favorite forms on to single button shortcuts, there’s no way to easily place transformations into specific slots on the radial menu and, worst of all, there’s no way to quickly revert to a previous form. My only substantial issue with this mix-and-match mechanic is that managing your transformations is way more difficult than it should be. Level him up again and you’ll get the ability to block and counter attack. But level him up to the next rank and you’ll unlock his stomp, which gives an area-of-effect attack. When you first get him all he has is a single sword slash, so all combat for him is basically just running up to enemies and holding the A button until everything dies. Take, for example, the basic melee-class Knight. No matter which form you’re in, combat starts out simple to a fault, but eventually becomes interesting thanks to the expansive customization options that grow with every new form you unlock and upgrade. Each of them has their own traits and abilities, such as the horse’s hind leg kick, the Ranger’s chargeable bow and arrow, and the Bodybuilder’s barbell push, which makes them feel markedly different from one another to play. It’s that magic wand that allows you to transform into a total of 15 wildly different forms, from a lowly rat to a muscle-bound bodybuilder, or even an undead necromancer.
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